Unreal Engine 4 : Learn How to Create a Natural Scene
Step by step learn how to create, setup and render a natural Scene in Unreal Engine 4
In this course I will give you all my secrets to help you to create your own scenes with advanced rendering. More than just giving you all my secrets for the Unreal Engine, I will show you how to create your own models on 3ds Max, with the textures from Megascans library and and with Speedtree, we will create our sets of trees, ground foliage like grass and plants but also more generic vegetation like ferns or clovers. Because shaders (materials) are the visual power of your projects, we will create all the materials needed for our scene. For vegetation, landscape, decals or Megascans assets. We will set up everything from material functions to Master Materials and end with easy-to-configure Instances.
Best Seller Course: Unreal Engine C++ The Ultimate Game Developer Course
What you’ll learn
- Create models with Speedtree
- Create textures with Quixel Mixer
- Create vegetation models optimized for realtime
- Create specific materials (Landscape, Vegetation, Assets)
- Configure a Post Process to get realistic rendering
- Configuring the light and general appearance of a scene
- Create HDRIs with Nvidia Ansel
- Improve textures and renders with Photoshop
You May Also Need This Course: Game Asset Bootcamp – Blender 2.8 – Unreal Engine – Unity
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